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9-letter words containing alk

  • moonwalks — Plural form of moonwalk.
  • nontalker — a person who does not talk, whether a small child who does not yet talk or an adult who is not talkative
  • over-talk — to communicate or exchange ideas, information, etc., by speaking: to talk about poetry.
  • perp walk — an arranged public appearance of a recently arrested criminal for the benefit of the media
  • race-walk — to participate in race walking.
  • red chalk — a clayey ochre containing iron, used by painters
  • riverwalk — a paved walkway along the side of a river
  • rootstalk — a rhizome.
  • self-talk — motivational thoughts, affirmations
  • sheepwalk — a tract of land on which sheep are pastured.
  • sidewalks — a walk, especially a paved one, at the side of a street or road.
  • sleepwalk — to engage in sleepwalking.
  • smalltalk — (language)   The pioneering object-oriented programming system developed in 1972 by the Software Concepts Group, led by Alan Kay, at Xerox PARC between 1971 and 1983. It includes a language, a programming environment, and an extensive object library. Smalltalk took the concepts of class and message from Simula-67 and made them all-pervasive. Innovations included the bitmap display, windowing system, and use of a mouse. The syntax is very simple. The fundamental construction is to send a message to an object: object message or with extra parameters object message: param1 secondArg: param2 .. nthArg: paramN where "secondArg:" etc. are considered to be part of the message name. Five pseudo-variables are defined: "self", "super", "nil", "true", "false". "self" is the receiver of the current message. "super" is used to delegate processing of a message to the superclass of the receiver. "nil" is a reference to "nothing" (an instance of UndefinedObject). All variables initially contain a reference to nil. "true" and "false" are Booleans. In Smalltalk, any message can be sent to any object. The recipient object itself decides (based on the message name, also called the "message selector") how to respond to the message. Because of that, the multiple inheritance system included in the early versions of Smalltalk-80 appeared to be unused in practice. All modern implementations have single inheritance, so each class can have at most one superclass. Early implementations were interpreted but all modern ones use dynamic translation (JIT). Early versions were Smalltalk-72, Smalltalk-74, Smalltalk-76 (inheritance taken from Simula, and concurrency), and Smalltalk-78, Smalltalk-80. Other versions include Little Smalltalk, Smalltalk/V, Kamin's interpreters. Current versions are VisualWorks, Squeak, VisualAge, Dolphin Smalltalk, Object Studio, GNU Smalltalk. See also: International Smalltalk Association.
  • spacewalk — a task or mission performed by an astronaut outside a spacecraft in space.
  • speedwalk — an endless conveyor belt, moving walk, or the like used to transport standing persons from place to place.
  • stalkless — having no stalk.
  • stalklike — the stem or main axis of a plant.
  • supertalk — Silicon Beach Software. A superset of HyperTalk used in SuperCard.
  • talk away — to pass (a period of time) by talking
  • talk back — the act of talking; speech; conversation, especially of a familiar or informal kind.
  • talk down — to communicate or exchange ideas, information, etc., by speaking: to talk about poetry.
  • talk into — persuade
  • talk over — to communicate or exchange ideas, information, etc., by speaking: to talk about poetry.
  • talk shop — a retail store, especially a small one.
  • talk show — a radio or television show in which a host interviews or chats with guests, especially celebrity guests.
  • talk time — a prepaid amount of minutes or hours on a mobile phone bill agreement, etc
  • talk-back — a communications system enabling those in the studio to hear control-room personnel through a loudspeaker or headphones.
  • talkathon — an unusually long speech or discussion, especially on a matter of public interest, as a Congressional filibuster or a televised question-and-answer session with a political candidate.
  • talkative — inclined to talk a great deal: One drink and she became very talkative.
  • talkiness — the quality or condition of being talky; wordiness
  • town talk — the usual talk, gossip, or rumors, as in a village or town.
  • unstalked — without a stalk or stalks.
  • valkyrian — any of the beautiful maidens attendant upon Odin who bring the souls of slain warriors chosen by Odin or Tyr to Valhalla and there wait upon them.
  • walk away — to advance or travel on foot at a moderate speed or pace; proceed by steps; move by advancing the feet alternately so that there is always one foot on the ground in bipedal locomotion and two or more feet on the ground in quadrupedal locomotion.
  • walk into — If you walk into an unpleasant situation, you become involved in it without expecting to, especially because you have been careless.
  • walk over — If someone walks over you, they treat you very badly.
  • walk tall — to have self-respect or pride
  • walk-down — a store, living quarters, etc., located below the street level and approached by a flight of steps: It was a dimly lit walk-down optimistically called a garden apartment.
  • walkabout — Chiefly British. a walking tour. an informal public stroll taken by members of the royal family or by a political figure for the purpose of greeting and being seen by the public.
  • walkathon — a long-distance walking race for testing endurance.
  • walkaways — Plural form of walkaway.
  • walker-on — someone who has a small part in a play or theatrical entertainment, esp one without any lines
  • walkovers — Plural form of walkover.
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